UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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00001 #pragma once 00002 #ifndef OPEN_GL_H 00003 #define OPEN_GL_H 00004 00005 #include <UniShader/Config.h> 00006 #include <UniShader/Utility.h> 00007 00008 #include <GL/glew.h> 00009 #include <iostream> 00010 #include <string> 00011 00012 std::string& getGLExtensions(); 00013 void ensureGlewInit(); 00014 00015 inline void clearGLErrors(){ 00016 while(glGetError() != GL_NO_ERROR){ 00017 } 00018 } 00019 00020 inline bool printGLError(std::string file, unsigned int line){ 00021 unsigned int glErr; 00022 bool error = false; 00023 while( (glErr = glGetError()) != GL_NO_ERROR){ 00024 std::cerr << "glError: " << glErr << " file: " << file << " @ " << line << "> " << gluErrorString(glErr) << std::endl; 00025 error = true; 00026 } 00027 return error; 00028 } 00029 00030 #define printGLError() printGLError(__FILE__, __LINE__) 00031 00032 #endif