UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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sendSignal(unsigned int signalID, const ObjectBase *ptr) | SignalSender | [protected] |
SignalSender() (defined in SignalSender) | SignalSender | [protected] |
subscribeReceiver(std::shared_ptr< SignalReceiver * > &ptr) | SignalSender | |
unsubscribeReceiver(std::shared_ptr< SignalReceiver * > &ptr) | SignalSender | |
~SignalSender() (defined in SignalSender) | SignalSender |