UniShader
1.0.0a
Interface for GPGPU and working with shader programs
|
LINE_STRIP enum value | PrimitiveType | |
LINES enum value | PrimitiveType | |
myEnum enum name | PrimitiveType | |
NONE enum value | PrimitiveType | |
operator myEnum() (defined in PrimitiveType) | PrimitiveType | [inline] |
operator=(myEnum en) (defined in PrimitiveType) | PrimitiveType | [inline] |
POINTS enum value | PrimitiveType | |
PrimitiveType() (defined in PrimitiveType) | PrimitiveType | [inline] |
PrimitiveType(const PrimitiveType &ref) (defined in PrimitiveType) | PrimitiveType | [inline] |
PrimitiveType(myEnum en) (defined in PrimitiveType) | PrimitiveType | [inline] |
TRIANGLE_STRIP enum value | PrimitiveType | |
TRIANGLES enum value | PrimitiveType |