UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Primitive type that is allowed for rendering. More...
#include <PrimitiveType.h>
Public Types | |
enum | myEnum { NONE, POINTS, LINES, LINE_STRIP, TRIANGLES, TRIANGLE_STRIP } |
Public Member Functions | |
PrimitiveType (const PrimitiveType &ref) | |
PrimitiveType (myEnum en) | |
PrimitiveType & | operator= (myEnum en) |
operator myEnum () |
Primitive type that is allowed for rendering.