UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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activate() | ShaderInput | |
addAttribute(std::string name) | ShaderInput | |
addUniform(std::string name) | ShaderInput | |
deactivate() | ShaderInput | |
getAttribute(std::string name) | ShaderInput | |
getClassName() const | ShaderInput | [virtual] |
getUniform(std::string name) | ShaderInput | |
handleSignal(unsigned int signalID, const ObjectBase *callerPtr) | ShaderInput | [virtual] |
isActive() | ShaderInput | |
ObjectBase() | ObjectBase | [inline, protected] |
prepare() | ShaderInput | |
Ptr typedef | ShaderInput | |
PtrConst typedef | ShaderInput | |
removeAttribute(std::string name) | ShaderInput | |
removeUniform(std::string name) | ShaderInput | |
ShaderInput(ShaderProgram &program) (defined in ShaderInput) | ShaderInput | |
signalPtr (defined in SignalReceiver) | SignalReceiver | [protected] |
SignalReceiver() (defined in SignalReceiver) | SignalReceiver | [protected] |
~ShaderInput() (defined in ShaderInput) | ShaderInput | |
~SignalReceiver() (defined in SignalReceiver) | SignalReceiver |