UniShader  1.0.0a
Interface for GPGPU and working with shader programs
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ShaderInput Member List
This is the complete list of members for ShaderInput, including all inherited members.
activate()ShaderInput
addAttribute(std::string name)ShaderInput
addUniform(std::string name)ShaderInput
deactivate()ShaderInput
getAttribute(std::string name)ShaderInput
getClassName() const ShaderInput [virtual]
getUniform(std::string name)ShaderInput
handleSignal(unsigned int signalID, const ObjectBase *callerPtr)ShaderInput [virtual]
isActive()ShaderInput
ObjectBase()ObjectBase [inline, protected]
prepare()ShaderInput
Ptr typedefShaderInput
PtrConst typedefShaderInput
removeAttribute(std::string name)ShaderInput
removeUniform(std::string name)ShaderInput
ShaderInput(ShaderProgram &program) (defined in ShaderInput)ShaderInput
signalPtr (defined in SignalReceiver)SignalReceiver [protected]
SignalReceiver() (defined in SignalReceiver)SignalReceiver [protected]
~ShaderInput() (defined in ShaderInput)ShaderInput
~SignalReceiver() (defined in SignalReceiver)SignalReceiver