UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Object base class. More...
#include <ObjectBase.h>
Public Member Functions | |
virtual const std::string & | getClassName () const =0 |
Pure virtual function returning class name. | |
Protected Member Functions | |
ObjectBase () | |
Hidden class constructor. |
Object base class.
All UniShader interface objects must have a function that returns their name and a hidden constructor.