UniShader  1.0.0a
Interface for GPGPU and working with shader programs
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ObjectBase Class Reference

Object base class. More...

#include <ObjectBase.h>

Inheritance diagram for ObjectBase:
Attribute BufferBase ShaderInput ShaderObject ShaderOutput ShaderProgram TextureBuffer Uniform Varying

List of all members.

Public Member Functions

virtual const std::string & getClassName () const =0
 Pure virtual function returning class name.

Protected Member Functions

 ObjectBase ()
 Hidden class constructor.

Detailed Description

Object base class.

All UniShader interface objects must have a function that returns their name and a hidden constructor.


The documentation for this class was generated from the following file: