UniShader  1.0.0a
Interface for GPGPU and working with shader programs
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Public Member Functions
UniShader Class Reference

UniShader class. More...

#include <UniShader.h>

List of all members.

Public Member Functions

void connectProgram (ShaderProgram::Ptr &program)
 Connect program.
void disconnectProgram ()
 Disconnect program.
void render (PrimitiveType primitiveType, unsigned int primitiveCount, unsigned int offset=0, bool wait=false)
 Render.

Detailed Description

UniShader class.

UniShader is renderer class that utilizes OpenGL and ShaderProgram to render geometry.


Member Function Documentation

Connect program.

Parameters:
programShader program used for rendering.
void UniShader::render ( PrimitiveType  primitiveType,
unsigned int  primitiveCount,
unsigned int  offset = 0,
bool  wait = false 
)

Render.

Render with OpenGL using ShaderProgram.

Parameters:
primitiveTypePrimitive type that will be rendered.
primitiveCountNumber of primitives that will be rendered.
offsetGlobal offset for all inputs.
waitIf true, function won't return until all OpenGL commands haven't been processed.

The documentation for this class was generated from the following file: