UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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CompilationStatus() (defined in ShaderObject::CompilationStatus) | ShaderObject::CompilationStatus | [inline] |
CompilationStatus(const CompilationStatus &ref) (defined in ShaderObject::CompilationStatus) | ShaderObject::CompilationStatus | [inline] |
CompilationStatus(myEnum en) (defined in ShaderObject::CompilationStatus) | ShaderObject::CompilationStatus | [inline] |
FAILED_COMPILATION enum value | ShaderObject::CompilationStatus | |
myEnum enum name | ShaderObject::CompilationStatus | |
operator myEnum() (defined in ShaderObject::CompilationStatus) | ShaderObject::CompilationStatus | [inline] |
operator=(myEnum en) (defined in ShaderObject::CompilationStatus) | ShaderObject::CompilationStatus | [inline] |
PENDING_COMPILATION enum value | ShaderObject::CompilationStatus | |
SUCCESSFUL_COMPILATION enum value | ShaderObject::CompilationStatus |