UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Shader object compilation status. More...
#include <ShaderObject.h>
Public Types | |
enum | myEnum { PENDING_COMPILATION, SUCCESSFUL_COMPILATION, FAILED_COMPILATION } |
Public Member Functions | |
CompilationStatus (const CompilationStatus &ref) | |
CompilationStatus (myEnum en) | |
CompilationStatus & | operator= (myEnum en) |
operator myEnum () |
Shader object compilation status.