UniShader  1.0.0a
Interface for GPGPU and working with shader programs
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TextureBuffer Member List
This is the complete list of members for TextureBuffer, including all inherited members.
activate()TextureBuffer
connectBuffer(BufferBase::Ptr buffer, unsigned char componentsNumber, DataType dataType)TextureBuffer
create()TextureBuffer [static]
deactivate()TextureBuffer
disconnectBuffer()TextureBuffer
getClassName() const TextureBuffer [virtual]
getComponentsNumber() const TextureBuffer
getDataType() const TextureBuffer
getTextureUnitIndex() const TextureBuffer
ObjectBase()ObjectBase [inline, protected]
prepare()TextureBuffer
Ptr typedefTextureBuffer
PtrConst typedefTextureBuffer
sendSignal(unsigned int signalID, const ObjectBase *ptr)SignalSender [protected]
setComponentsNumber(unsigned char componentsNumber)TextureBuffer
setDataType(DataType dataType)TextureBuffer
SignalSender() (defined in SignalSender)SignalSender [protected]
subscribeReceiver(std::shared_ptr< SignalReceiver * > &ptr)SignalSender
unsubscribeReceiver(std::shared_ptr< SignalReceiver * > &ptr)SignalSender
~SignalSender() (defined in SignalSender)SignalSender
~TextureBuffer() (defined in TextureBuffer)TextureBuffer