UniShader  1.0.0a
Interface for GPGPU and working with shader programs
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Uniform Member List
This is the complete list of members for Uniform, including all inherited members.
apply()Uniform
clearSource()Uniform
deactivateTextureSource()Uniform
getClassName() const Uniform [virtual]
getGLSLType() const Uniform
getName() const Uniform
getSource()Uniform
handleSignal(unsigned int signalID, const ObjectBase *callerPtr)Uniform [virtual]
isMatrixTransposed()Uniform
ObjectBase()ObjectBase [inline, protected]
prepare()Uniform
Ptr typedefUniform
PtrConst typedefUniform
setSource(float *arr, unsigned int size)Uniform
setSource(std::vector< float > vec)Uniform
setSource(TextureBuffer::Ptr &textureBuffer)Uniform
signalPtr (defined in SignalReceiver)SignalReceiver [protected]
SignalReceiver() (defined in SignalReceiver)SignalReceiver [protected]
transposeMatrix(bool transpose)Uniform
Uniform(ShaderProgram &program, std::string name) (defined in Uniform)Uniform
~SignalReceiver() (defined in SignalReceiver)SignalReceiver
~Uniform() (defined in Uniform)Uniform