UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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getBuffer() | Varying | |
getClassName() const | Varying | [virtual] |
getGLSLType() const | Varying | |
getName() const | Varying | |
handleSignal(unsigned int signalID, const ObjectBase *callerPtr) | Varying | [virtual] |
ObjectBase() | ObjectBase | [inline, protected] |
prepare(unsigned int index, unsigned int primitiveCount, size_t *unitSize=0) | Varying | |
Ptr typedef | Varying | |
PtrConst typedef | Varying | |
signalPtr (defined in SignalReceiver) | SignalReceiver | [protected] |
SignalReceiver() (defined in SignalReceiver) | SignalReceiver | [protected] |
Varying(ShaderProgram &program, ShaderOutput &output, std::string name) (defined in Varying) | Varying | |
~SignalReceiver() (defined in SignalReceiver) | SignalReceiver | |
~Varying() (defined in Varying) | Varying |