Here is a list of all documented class members with links to the class documentation for each member:
- g -
- GEOMETRY
: ShaderObject::Type
- getAttribute()
: ShaderInput
- getBuffer()
: Varying
- getBufferOffset()
: Attribute
- getBufferStride()
: Attribute
- getClassName()
: Buffer< T >
, Uniform
, Varying
, InternalBuffer
, ObjectBase
, ShaderInput
, Attribute
, ShaderObject
, ShaderOutput
, BufferBase
, ShaderProgram
, TextureBuffer
- getCompilationStatus()
: ShaderObject
- getComponentsNumber()
: TextureBuffer
- getDataCopy()
: Buffer< T >
- getDataType()
: TextureBuffer
- getFrequencyMode()
: BufferBase
- getGlID()
: BufferBase
, ShaderObject
, ShaderProgram
- getGLSLType()
: Attribute
, Uniform
, Varying
- getIndex()
: TextureUnit
- getInput()
: ShaderProgram
- getInterleavedBuffer()
: ShaderOutput
- getLinkStatus()
: ShaderProgram
- getName()
: Attribute
, Varying
, Uniform
- getNatureMode()
: BufferBase
- getOutput()
: ShaderProgram
- getReadingMode()
: Attribute
- getSize()
: InternalBuffer
- getSource()
: Uniform
- getString()
: Buffer< T >
- getTextureUnitIndex()
: TextureBuffer
- getType()
: ShaderObject
- getUniform()
: ShaderInput
- getVarying()
: ShaderOutput