UniShader
1.0.0a
Interface for GPGPU and working with shader programs
Main Page
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Typedefs
Enumerations
Enumerator
b
c
d
f
g
h
i
l
n
o
p
r
s
t
u
v
All
Classes
Functions
Typedefs
Enumerations
Enumerator
- b -
BUFFER :
GLSLType::SamplerType
- c -
CHANGED :
Attribute::SignalID
,
BufferBase::SignalID
,
ShaderObject::SignalID
,
ShaderOutput::SignalID
,
ShaderInput::SignalID
CHAR :
TextureBuffer::DataType
,
Attribute::ReadingMode
COPY :
BufferBase::NatureMode
CUBE_MAPPED :
GLSLType::SamplerType
- d -
DEINTERLEAVED :
ShaderOutput::SignalID
DOUBLE :
Attribute::ReadingMode
,
GLSLType::DataType
DRAW :
BufferBase::NatureMode
DYNAMIC :
BufferBase::FrequencyMode
- f -
FAILED_COMPILATION :
ShaderObject::CompilationStatus
FAILED_LINK :
ShaderProgram::LinkStatus
FLOAT :
TextureBuffer::DataType
,
GLSLType::DataType
,
Attribute::ReadingMode
FRAGMENT :
ShaderObject::Type
- g -
GEOMETRY :
ShaderObject::Type
- h -
HALF_FLOAT :
TextureBuffer::DataType
- i -
IMAGE :
GLSLType::ObjectType
INT :
Attribute::ReadingMode
,
TextureBuffer::DataType
,
GLSLType::DataType
INTERLEAVED :
ShaderOutput::SignalID
- l -
LINE_STRIP :
PrimitiveType
LINES :
PrimitiveType
- n -
NONE :
Attribute::ReadingMode
,
TextureBuffer::DataType
,
ShaderProgram::LinkStatus
,
ShaderObject::Type
,
PrimitiveType
,
GLSLType::SamplerType
,
GLSLType::DataType
,
GLSLType::ObjectType
,
BufferBase::NatureMode
,
BufferBase::FrequencyMode
- o -
ONE_DIMENSIONAL :
GLSLType::SamplerType
- p -
PENDING_COMPILATION :
ShaderObject::CompilationStatus
PENDING_LINK :
ShaderProgram::LinkStatus
POINTS :
PrimitiveType
- r -
READ :
BufferBase::NatureMode
RECOMPILED :
ShaderObject::SignalID
RELINKED :
ShaderProgram::SignalID
- s -
SAMPLER :
GLSLType::ObjectType
SHORT :
Attribute::ReadingMode
,
TextureBuffer::DataType
STATIC :
BufferBase::FrequencyMode
STREAM :
BufferBase::FrequencyMode
SUCCESSFUL_COMPILATION :
ShaderObject::CompilationStatus
SUCCESSFUL_LINK :
ShaderProgram::LinkStatus
- t -
THREE_DIMENSIONAL :
GLSLType::SamplerType
TRIANGLE_STRIP :
PrimitiveType
TRIANGLES :
PrimitiveType
TWO_DIMENSIONAL :
GLSLType::SamplerType
- u -
UNRECOGNIZED :
ShaderObject::Type
UNSIGNED_CHAR :
Attribute::ReadingMode
,
TextureBuffer::DataType
UNSIGNED_INT :
Attribute::ReadingMode
,
GLSLType::DataType
,
TextureBuffer::DataType
UNSIGNED_SHORT :
TextureBuffer::DataType
,
Attribute::ReadingMode
- v -
VALUE :
GLSLType::ObjectType
VERTEX :
ShaderObject::Type
Generated on Sun Mar 18 2012 22:58:50 for UniShader by
1.8.0